Today, amidst their RTX and DLSS update post for December, NVIDIA confirmed that, indeed, The Witcher 3 Next-Gen features ray-traced reflections.

RTX Global Illumination (RTXGI) adds more immersive and realistic outdoor ray-traced lighting Ray-traced ambient occlusion improves shading around objects occluding light Ray-traced shadows improve the fidelity, clarity, and visibility of shadows Ray-traced reflections increase the accuracy and quality of reflections on bodies of water and other suitably reflective surfaces

On top of that, Ultra+ settings increase draw distances, foliage density, background character detail, asset quality, and more. Texture resolutions are increased, and environments gain new geometric detail. It’s hard to imagine why they wouldn’t say that outright in the reveal live stream. Perhaps it was a simple slip-up or a last-minute addition. Either way, we can’t wait to check it out once The Witcher 3 Next-Gen hits on December 14th. As a reminder, The Witcher 3 Next-Gen also supports NVIDIA DLSS 3 (for GeForce RTX 40 Series GPUs), DLSS 2 (for GeForce RTX 20 and 30 Series GPUs), and NVIDIA Reflex (for GeForce GTX 90 Series GPUs and upward). In related ray tracing news, NVIDIA is expanding Minecraft with RTX next week. Four new worlds will be added for free on December 6th.

World #1: Alien EncounterCreator: Syclone StudiosType: Adventure World #2: The Redstone TempleCreator: Gamemode OneType: Puzzle Adventure World #3: A Spirit’s JourneyCreator: Everbloom GamesType: Story-Driven Puzzle Adventure World #4: The Isles of WhimsyCreator: Shaliquinn’s SchematicsType: Open World Survival

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